On Thursday June 9, 2016, Capita TI will be presenting with EA Games at the LocWorld Conference in Dublin, Ireland.
At this industry leading event, Antonio Tejada of Capita TI and Michaela Bartelt of EA Games will be co-presenting a discussion around the complexities surrounding localisation within live game development cycles.
The session entitled “The Game Must Go On” will explore the “Always On” form of localisation that surrounds game development today. The shift of games to live services has had a major impact on the EA Games localisation teams, and now that games are “always on,” they’ve had to step up to the challenge of delivering translations at any time and in an increasing number of languages to players around the world. These new challenges have meant higher integration with the development cycles and significant investment in automation, together with large efforts by the localisation teams of both EA Games and Capita TI.
Capita TI will also be exhibiting at the LocWorld Conference this year, and visitors can find Capita TI on stand 25. Anyone wanting to understand the complexities around supporting localisation within live development cycles, and to explore use cases of automation of workflows to support always-on services; can speak to Antonio Tejada on stand 25.
Track: Advanced Localization Management | AL2 |
Date: Thursday, June 9, 2016, 1:30pm – 2:15pm
Held in: Liffey A
Presenters: Antonio Tejada – Capita Translation and Interpreting and Michaela Bartelt – Electronic Arts